The Witcher III: Wild Hunt has tales of horrific monsters, a deep, rich world, wondrous magic, bloody-fun combat; yet a lackluster story. There is plenty here to marvel at, but is there really enough to hold your interest in developer, CD Projekt RED's latest venture in The Witcher series? Players take control of Geralt of Rivia. Ciri, a girl who Geralt holds very close to his heart, has gone missing. Geralt must go on a long quest to find her, all while meeting old acquaintances and dealing with the "Wild Hunt," a menacing force plaguing the game's world. Sounds cool, right? You would expect the story to be very engaging based on the above description, but it unfortunately boils down to a bunch of "fetch quests" for people. "Oh Geralt, could you find this for me?" "Oh Geralt, would you kindly solve this mystery for me?" Frankly, you'll have considerably more fun with the engaging side-quests, rather than the main story. There are tons upon tons of side-quests, ranging from monster contracts to treasure hunts. It'll be quite some time before you've even neared completing all of them.
First, I must say that Wild Hunt is a GORGEOUS game. From its bright sun and luscious fields of grass at daytime to its alluring moon and the cries of wolves at night time, it's certainly quite the treat to behold. There are many different areas to explore, each just as big and intricately-designed as the last. People just going about their business surround you practically wherever you go. Character models have an astonishing attention to detail. Even watching Geralt's hair flip around as he moves is entertaining. You can tell that there is no way this game would have been playable on last-generation consoles. There is just too much on screen. If you ever decide to play Wild Hunt for yourself, you should do two things. One, turn the game's impressive, but also very annoying at times soundtrack all the way down and two, just go for a stroll or ride your horse through the beautiful world that CD Projekt RED has created. I honestly believe that it would be impossible to grow tired of looking at Wild Hunt's stunning world.
Secondly, there are a lot of things to be afraid of in Wild Hunt. But don't worry, you have a lot at your disposal to dispatch them. Geralt can use "Signs" to shoot fire from his hands, summon a shield to protect his body from damage and influence opponents' minds so they'll attack each other, as well as other magical abilities. You may also craft potions. Of course, if you're not such a fan of the magic or potions at your disposal, there are always Geralt's two swords. Geralt's steel sword is used to fight humans, while his silver sword is strictly for doing battle with Wild Hunt's large array of monsters. If you are ever having trouble with a particular monster, just consult your handy "Bestiary," where you will find its weaknesses and a short description on it. Geralt also has his "Witcher sense" for discovering things in the environment and examining them. You should always be keeping a close-eye on your weapons' stats whether its their damage that is just too low for certain battles or they are dangerously-close to breaking. New weapons can be crafted by blacksmiths by finding diagrams throughout the world. If you are close to breaking your weapon, head on over to a blacksmith and pay a small fee to have it restored to its former glory.
However, there is a catch with the blacksmiths. Only those with a certain level can craft particular things for you. For instance, an "Amateur Blacksmith" will be unable to craft a high-level weapon. You would however be able to get your weapon crafted at a "Journeyman Blacksmith." Both blacksmiths and shopkeepers also offer items needed for crafting, but you are better off looking for these items yourself than buying them due to inflated prices. Most items can even be dismantled by a blacksmith in favor of specific materials you might need. The only gripe I have about Wild Hunt's crafting is how unnecessarily complicated it is. There is just way too much on screen in the crafting menu. There had to have been a better way to implement crafting in this game.
Thirdly, combat, albeit a tad clunky, is extremely satisfying and gory. Finishing moves can be executed, severing limbs or even slicing the head or half of an opponent's body off. Geralt can also parry his opponents' attacks and then proceed to unleash a flurry of light and heavy attacks. Like I said before, you are likely to find combat a little tough at first due to its clunky nature, but you will get the hang of it eventually. Upgrades can be acquired by earning "ability points" through leveling up Geralt. Even more ability points can be acquired by finding "places of power" throughout your environment. These "ability points" can be spent on Geralt's combat skills, magic skills, etc. To get the most out of Wild Hunt's combat, I would advise using an equal combo of both swordplay and magic.
I found the game's characters to be uninteresting and it was difficult to establish any kind of real bond with them. Geralt might be the only character I was truly intrigued by in even the slightest, but his "gravel voice" didn't exactly help maintain my interest in him. Many of the other characters feel under-developed due to their constant request of you to simply do things for them. Scenes of dialogue are often dragged out for way too long and I found myself skipping them frequently just to reach the end of the conversation. Most of the time, you have the option to gauge for more information by asking other available questions, but it really isn't even necessary to do so. There are loading screens, but they move quickly. Voice-acting is solid throughout the game as well.
The Witcher III: Wild Hunt is certainly an impressive feat by developer, CD Projekt RED, but does fall short ever so slightly with some of it's problems.
PROS:
- Deep, rich world
- Engaging side-quests
- Absolutely gorgeous everywhere
- Large array of monsters
- Extremely satisfying combat
CONS:
- Lackluster story
- Overly-complicated crafting system
- Uninteresting characters
Final Score: 8.5/10
First, I must say that Wild Hunt is a GORGEOUS game. From its bright sun and luscious fields of grass at daytime to its alluring moon and the cries of wolves at night time, it's certainly quite the treat to behold. There are many different areas to explore, each just as big and intricately-designed as the last. People just going about their business surround you practically wherever you go. Character models have an astonishing attention to detail. Even watching Geralt's hair flip around as he moves is entertaining. You can tell that there is no way this game would have been playable on last-generation consoles. There is just too much on screen. If you ever decide to play Wild Hunt for yourself, you should do two things. One, turn the game's impressive, but also very annoying at times soundtrack all the way down and two, just go for a stroll or ride your horse through the beautiful world that CD Projekt RED has created. I honestly believe that it would be impossible to grow tired of looking at Wild Hunt's stunning world.
Secondly, there are a lot of things to be afraid of in Wild Hunt. But don't worry, you have a lot at your disposal to dispatch them. Geralt can use "Signs" to shoot fire from his hands, summon a shield to protect his body from damage and influence opponents' minds so they'll attack each other, as well as other magical abilities. You may also craft potions. Of course, if you're not such a fan of the magic or potions at your disposal, there are always Geralt's two swords. Geralt's steel sword is used to fight humans, while his silver sword is strictly for doing battle with Wild Hunt's large array of monsters. If you are ever having trouble with a particular monster, just consult your handy "Bestiary," where you will find its weaknesses and a short description on it. Geralt also has his "Witcher sense" for discovering things in the environment and examining them. You should always be keeping a close-eye on your weapons' stats whether its their damage that is just too low for certain battles or they are dangerously-close to breaking. New weapons can be crafted by blacksmiths by finding diagrams throughout the world. If you are close to breaking your weapon, head on over to a blacksmith and pay a small fee to have it restored to its former glory.
However, there is a catch with the blacksmiths. Only those with a certain level can craft particular things for you. For instance, an "Amateur Blacksmith" will be unable to craft a high-level weapon. You would however be able to get your weapon crafted at a "Journeyman Blacksmith." Both blacksmiths and shopkeepers also offer items needed for crafting, but you are better off looking for these items yourself than buying them due to inflated prices. Most items can even be dismantled by a blacksmith in favor of specific materials you might need. The only gripe I have about Wild Hunt's crafting is how unnecessarily complicated it is. There is just way too much on screen in the crafting menu. There had to have been a better way to implement crafting in this game.
Thirdly, combat, albeit a tad clunky, is extremely satisfying and gory. Finishing moves can be executed, severing limbs or even slicing the head or half of an opponent's body off. Geralt can also parry his opponents' attacks and then proceed to unleash a flurry of light and heavy attacks. Like I said before, you are likely to find combat a little tough at first due to its clunky nature, but you will get the hang of it eventually. Upgrades can be acquired by earning "ability points" through leveling up Geralt. Even more ability points can be acquired by finding "places of power" throughout your environment. These "ability points" can be spent on Geralt's combat skills, magic skills, etc. To get the most out of Wild Hunt's combat, I would advise using an equal combo of both swordplay and magic.
I found the game's characters to be uninteresting and it was difficult to establish any kind of real bond with them. Geralt might be the only character I was truly intrigued by in even the slightest, but his "gravel voice" didn't exactly help maintain my interest in him. Many of the other characters feel under-developed due to their constant request of you to simply do things for them. Scenes of dialogue are often dragged out for way too long and I found myself skipping them frequently just to reach the end of the conversation. Most of the time, you have the option to gauge for more information by asking other available questions, but it really isn't even necessary to do so. There are loading screens, but they move quickly. Voice-acting is solid throughout the game as well.
The Witcher III: Wild Hunt is certainly an impressive feat by developer, CD Projekt RED, but does fall short ever so slightly with some of it's problems.
PROS:
- Deep, rich world
- Engaging side-quests
- Absolutely gorgeous everywhere
- Large array of monsters
- Extremely satisfying combat
CONS:
- Lackluster story
- Overly-complicated crafting system
- Uninteresting characters
Final Score: 8.5/10