Nope

Nope

Thursday, June 13, 2013

Injustice Gods Among Us Review By: Dan Papa

Injustice Gods Among Us
Review

     Injustice Gods Among Us is a 2D/3D super hero fighting game made by NetherRealm Studios and directed by Ed Boon.  The game features 24 playable characters, as well as 4 additional DLC characters which will all be released by the end of August 2013.  So far, two DLC characters have already been released.  Those two characters are “Lobo” and “Batgirl.”  All 24 regular characters in Injustice Gods Among Us are Aquaman, Ares, Bane, Batman, Black Adam, Catwoman, Cyborg, Deathstroke, Doomsday, Flash, Green Arrow, Green Lantern, Harley Quinn, Hawkgirl, Joker, Killer Frost, Lex Luthor, Nightwing, Raven, Shazam, Sinestro, Solomon Grundy, Superman, and Wonder Woman.  The game features 15 DC authentic maps with some favorites like the Hall Of Justice, Arkham Asylum from the Batman Arkham Game series, Wayne Manor, The Batcave, The Fortress of Solitude, and Metropolis.
     Injustice has a story and multiplayer mode.  Story mode took me about 5 hours to beat.  You don’t get to walk around; you just play through 12 chapters as some of the characters in the game. Although, the game’s story mode was quite short, it was deep and enthralling with plot twists and unbelievable events.  Multiplayer is a huge step up from NetherRealm Studio’s previous game, Mortal Kombat (2011).  Almost all lag was eradicated, and matches could be found a lot easier.  Also, there were new additions to multiplayer, including rooms that could be created for specific types of players, and “player cards” and background portraits, kind of like from Call of Duty.
     An added bonus to the game was the fact that many of the original voice actors of the characters in the game were back voicing the characters.  Some great ones included Kevin Conroy (Batman) and George Newbern (Superman, Justice League).  Although, Mark Hamill (The Joker) was nowhere to be found, but the voice actor for The Joker in Injustice, Richard Epcar was pretty good.  The original voices added that awesome nostalgic feeling bringing me back to my childhood with my favorite superheroes and supervillains.  NetherRealm Studios really went the extra mile to make Injustice Gods Among Us feel authentic to everyone.
     The characters in the game obviously each have their own unique abilities, but each character has a super move that is charged by their meter throughout the match based on the attacks you land or whenever your opponent lands an attack on you.  The meter fills faster when an opponent lands an attack on you.  The meter bar can also be used to add more hits, etc. to a certain attack.  There is also a “clash” in the match where both characters run at each other using a decided portion of their meters and whoever uses the most meter and wins the clash, gets a reward like extra health for themselves or extra damage done to their opponent.  Back to super moves; each character has a “super move” that is triggered by the two back trigger buttons on the XBOX or PS3 controller.  An example of a super move would be when Batman throws a smoke bomb at you, tasers you, knees you in the chin, throws an explosive batarang at your face, then does a back flip over the Batmobile as it comes out of nowhere and runs you over.  Many of the super moves are absolutely ridiculous, but they are what add more awesomeness to the game.  For instance, an extremely ridiculous one would be Aquaman’s; where he summons the most anatomically incorrect shark ever to eat you out of nowhere.  Character’s attacks differ with light, medium, heavy, combo, and advanced attacks.
     Going back to the maps; they all have interactive objects and separate parts of arenas in them.  An example would be in the Metropolis map where smaller characters can either blow up a car, or bigger characters can pick it up and literally throw it at their opponent.  Also by hitting back and x/a at the same time on either the XBOX or PS3 controller near a certain edge of the map in the game you can hit your opponent into a completely different area of the map.  Of course if you don’t want these abilities in the match, you may turn them off.  Some of the area transitions in the game are just glorious!  I won’t spoil anything, but you can get launched off a catapult and crash through a statue on the island of Themyscira, oops.  Another awesome thing about Injustice Gods Among Us, is alternate costumes for the game’s characters.  An example would be Batman, with various skins including, Batman Beyond, FlashPoint, and Arkham Asylum.  Some of the skins are even free, but the skin packs you have to pay for cost $2.99. Each DLC character individually costs $4.99.  An awesome skin pack example would be a classic Teen Titans one containing costumes for Cyborg, Deathstroke, and Raven.  The alternate costumes in the game allow you to play as different versions of your character, some even from your childhood, which is awesome!
     I do have a couple of gripes with the game though.  There is a mobile game for Injustice, but unfortunately it is only for Apple devices.  That isn’t even the worst part though.  The mobile game allows you to unlock awesome alternate costumes for the console game when you complete certain challenges.  This is a bummer because not all people own Apple devices, many people have Android devices and it has been said by Android owners that they are quite disappointed in this poor decision, because they cannot enjoy certain alternate costumes.  Another complaint about the game is the fact that there are some amazing DC characters missing from the game.  A few fan favorites missing would include Static Shock, Martian Manhunter, Hawkman (even though the game does have Hawkgirl), Blue Beetle, Darkseid, Robin, Beastboy, and Starfire, but Ed Boon stated, “I certainly don't think I can safely say that it's four and only four.” With all that being said, Injustice Gods Among Us is an amazing fighter game with only a couple small gripes.  I rate the game a 9 out of 10.

No comments:

Post a Comment