Injustice Gods Among
Us
Review
Injustice Gods
Among Us is a 2D/3D super hero fighting game made by NetherRealm Studios
and directed by Ed Boon. The game
features 24 playable characters, as well as 4 additional DLC characters which
will all be released by the end of August 2013.
So far, two DLC characters have already been released. Those two characters are “Lobo” and
“Batgirl.” All 24 regular characters in Injustice
Gods Among Us are Aquaman, Ares, Bane, Batman, Black Adam, Catwoman,
Cyborg, Deathstroke, Doomsday, Flash, Green Arrow, Green Lantern, Harley Quinn,
Hawkgirl, Joker, Killer Frost, Lex Luthor, Nightwing, Raven, Shazam, Sinestro,
Solomon Grundy, Superman, and Wonder Woman.
The game features 15 DC authentic maps with some favorites like the Hall
Of Justice, Arkham Asylum from the Batman Arkham Game series, Wayne Manor, The
Batcave, The Fortress of Solitude, and Metropolis.
Injustice has a
story and multiplayer mode. Story mode
took me about 5 hours to beat. You don’t
get to walk around; you just play through 12 chapters as some of the characters
in the game. Although, the game’s story mode was quite short, it was deep and
enthralling with plot twists and unbelievable events. Multiplayer is a huge step up from NetherRealm
Studio’s previous game, Mortal Kombat (2011). Almost all lag was eradicated, and matches
could be found a lot easier. Also, there
were new additions to multiplayer, including rooms that could be created for
specific types of players, and “player cards” and background portraits, kind of
like from Call of Duty.
An added bonus to
the game was the fact that many of the original voice actors of the characters
in the game were back voicing the characters.
Some great ones included Kevin Conroy (Batman) and George Newbern
(Superman, Justice League). Although,
Mark Hamill (The Joker) was nowhere to be found, but the voice actor for The
Joker in Injustice, Richard Epcar was pretty good. The original voices added that awesome nostalgic
feeling bringing me back to my childhood with my favorite superheroes and
supervillains. NetherRealm Studios
really went the extra mile to make Injustice Gods Among Us feel
authentic to everyone.
The characters in
the game obviously each have their own unique abilities, but each character has
a super move that is charged by their meter throughout the match based on the
attacks you land or whenever your opponent lands an attack on you. The meter fills faster when an opponent lands
an attack on you. The meter bar can also
be used to add more hits, etc. to a certain attack. There is also a “clash” in the match where
both characters run at each other using a decided portion of their meters and
whoever uses the most meter and wins the clash, gets a reward like extra health
for themselves or extra damage done to their opponent. Back to super moves; each character has a
“super move” that is triggered by the two back trigger buttons on the XBOX or
PS3 controller. An example of a super
move would be when Batman throws a smoke bomb at you, tasers you, knees you in
the chin, throws an explosive batarang at your face, then does a back flip over
the Batmobile as it comes out of nowhere and runs you over. Many of the super moves are absolutely
ridiculous, but they are what add more awesomeness to the game. For instance, an extremely ridiculous one
would be Aquaman’s; where he summons the most anatomically incorrect shark ever
to eat you out of nowhere. Character’s
attacks differ with light, medium, heavy, combo, and advanced attacks.
Going back to the
maps; they all have interactive objects and separate parts of arenas in
them. An example would be in the
Metropolis map where smaller characters can either blow up a car, or bigger
characters can pick it up and literally throw it at their opponent. Also by hitting back and x/a at the same time
on either the XBOX or PS3 controller near a certain edge of the map in the game
you can hit your opponent into a completely different area of the map. Of course if you don’t want these abilities
in the match, you may turn them off. Some
of the area transitions in the game are just glorious! I won’t spoil anything, but you can get
launched off a catapult and crash through a statue on the island of Themyscira ,
oops. Another awesome thing about Injustice
Gods Among Us, is alternate costumes for the game’s characters. An example would be Batman, with various
skins including, Batman Beyond, FlashPoint, and Arkham Asylum. Some of the skins are even free, but the skin
packs you have to pay for cost $2.99. Each DLC character individually costs
$4.99. An awesome skin pack example
would be a classic Teen Titans one containing costumes for Cyborg, Deathstroke,
and Raven. The alternate costumes in the
game allow you to play as different versions of your character, some even from
your childhood, which is awesome!
I do have a
couple of gripes with the game though.
There is a mobile game for Injustice, but unfortunately it is only for
Apple devices. That isn’t even the worst
part though. The mobile game allows you
to unlock awesome alternate costumes for the console game when you complete
certain challenges. This is a bummer
because not all people own Apple devices, many people have Android devices and
it has been said by Android owners that they are quite disappointed in this
poor decision, because they cannot enjoy certain alternate costumes. Another complaint about the game is the fact
that there are some amazing DC characters missing from the game. A few fan favorites missing would include
Static Shock, Martian Manhunter, Hawkman (even though the game does have
Hawkgirl), Blue Beetle, Darkseid, Robin, Beastboy, and Starfire, but Ed Boon
stated, “I certainly don't think I can safely say that it's four and only
four.” With all that being said, Injustice Gods Among Us is an amazing
fighter game with only a couple small gripes.
I rate the game a 9 out of 10.
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