Amazing
Spider-Man 2 Game Review (PS4)
*POSSIBLE SPOILERS AHEAD* The
Amazing Spider-Man 2 is a game that could have been “amazing” but fell very short
due to movie licenses, time constraints, and quite frankly what seems like
complete laziness.
Once again, this Amazing Spider-Man
game is a spin-off of the new movie. I will be discussing the 7 main parts of
the game; story, characters, combat, side missions, hero/menace system, graphics,
and web-swinging. In this game, Beenox shows a flashback to Uncle Ben's death. The game starts off by sending you after Uncle Ben’s killer. Once you find
Uncle Ben’s killer, you go after him, but he is killed by “The Carnage Killer.”
This then sends Peter looking for “The Carnage Killer.” It’s weird because what
Beenox does in this game, some of it feels like it should have been done in the
last game. Once you get into the story more, the game just starts throwing
things at you. You meet Kraven the Hunter as Peter Parker and he decides to
mentor you as his protégé. Once you meet Kraven, that’s where the story really
kicks off. By the end of the game, it’s just boss fight after boss fight. Once
you beat Electro, you are immediately thrust into a battle with The Green
Goblin with no explanation whatsoever. There are dialogue prompt scenes in the
game allowing Peter to converse with other characters and learn a bit about
them, but they offer no reward and are honestly pointless. Beenox tried to
craft an intriguing story with some very notable Spider-Man foes, but it ultimately
turns into a bland story with a bunch of villains thrown in for no good reason.
I believe this game was in development for
two years; I could be wrong. But, for being in development for two years, I
really would have expected this game to look better on Next-Gen consoles. Beenox
developed the game for last-gen consoles then ported it to Next-Gen. Talk about
a bummer… If they had more time, I’m sure the game could have been better. I’ve
seen this time and time again; developers in charge of movie-licensed games
often release a bad game due to their time constraints. Also, I’m pretty sure
Beenox is tired as all hell of making the Spider-Man games. This is the fifth
one in the series for God sakes. Just give the damn Spider-Man license to
Rocksteady so they can make something awesome.
The characters in The Amazing
Spider-Man 2 game include Peter Parker/Spider-Man, Aunt May, Wilson
Fisk/Kingpin, Kraven the Hunter, Herman Schultz/Shocker, Felicia Hardy/Black
cat, Max Dillon/Electro, Harry Osborn/The Green Goblin, and Cletus Kasady/Carnage.
Gwen Stacy is completely absent from the game besides being mentioned in some
brief dialogue. Rhino is also completely absent. Aunt May’s role in the game
consists of one scene where she talks to you about Uncle Ben’s death; THAT’S
IT. The Kingpin is in control of these task forces that watch over the city,
who also attack you when you drop down to menace level, but we’ll get into that
later on. Kraven the Hunter decides to mentor Peter as his protégé. Shocker is
in the game for one boss fight, then he’s gone. Black Cat has her own boss
fight, plus stealth mission. Electro just has a boss fight. Harry has a decent
role towards the end of the game, plus a boss fight as the Green Goblin.
Carnage or “The Carnage Killer” is part of the game’s main premise and is the
final boss fight.
Combat in the game is bland and generic.
It consists of very repetitive moves, a couple finishing moves, and a counter
system. There is an upgrade system, but honestly, none of the upgrades really
NEED to be used to play through the game. During combat, Spidey has a few quips
that he yells at the bad guys. Almost every single one of them is repetitively-stupid,
except for one that has a bit of nostalgia to it, “Can you at least say some fun bad guy things like, curse you Spider-Man!” Also, most of Spidey’s quips are
demeaning rather than clever. Most of Spider-Man’s moves consist of kicks with
a couple punches thrown in. The finishing moves are either triggered by just
beating down an enemy until a white swirl appears above the head signaling you
to perform the move or you can just web-shoot an enemy until the swirl appears.
They are the best part about the combat allowing you to web an enemy to a wall,
etc. The counter system changes depending on what type of enemy you are fighting.
If you are fighting a gun-wielding enemy, your spider-sense flashes red above
your head signaling you to dodge incoming bullets. If you are fighting basic
enemies, your spider-sense flashes white, and the enemy glows red signaling you
to counter their attack. Stealth combat consists
of Spidey webbing enemies to walls or ceilings, or actually repelling from
ceilings to web enemies up; which is pretty dang cool. Besides repelling, most
of the stealth is uninspiringly boring. The Amazing Spider-Man games honestly
borrow a ton from the Batman Arkham games, and it is really getting obnoxious.
The combat is nowhere near as fluid and diverse. If you are going to make a
game similar to another one, at least put the effort in to make it a good
contender.
Side missions consist of beating up street
thugs, rescuing people from burning buildings, stopping a car chase, Russian
hideouts that when beaten unlock new Spidey-suits, and photo investigations.
Collectables include more comic book pages, audio logs, Spidey-suits, and
crates around the city that give you upgrade points. The pages are collected in
intervals unlocking a comic every set of pages. The comics can be viewed in a
comic book shop that is actually owned by Stan Lee, a wonderful little addition
to the game. Inside the comic book shop, you’ll also find character trophies
with their own descriptions, concept art, and a combat simulator similar to the
Batman Arkham games pitting Spidey against waves of different enemies. The
combat simulator offers little variety and simply consists of 12 waves, and that’s
it.
The hero/menace system is a COMPLETE
DISASTER. Many games nowadays seem to be employing the choice to be good or bad
attributing rewards or consequences for your actions; inFAMOUS and Watch
Dogs make use of this system in different ways, but do it a lot more successfully
than Spider-Man does. Your meter goes up or down depending on the crimes you
choose to stop throughout Manhattan. Random crime is always happening and it
never stops. Beenox succeeded by adding unlimited crime to the game, but failed
in the aspect that for every random crime you don’t stop, your meter goes a
little bit down. You have to constantly stop crime to stay a hero, and
honestly, it’s a huge PAIN IN THE ASS. It ruins traversing through Manhattan
because once you hit Menace-status, electric barriers are put up throughout the
city and the task force is everywhere trying to kill you. Being a menace offers
no evil rewards, AT ALL.
The game’s graphics can be described by
one question; how the hell does this game look SIGNIFICANTLY worse than the
last one? There are bugs/glitches everywhere, buildings look bland and
uninspired with a muted color pallet, pedestrians look like they came from
Spider-Man 2 on PS2, and main character models look like they came from early
PS3. The only thing that looks good in the game is the unlockable Spidey-Suits
that have excellent detail.Oh, and did I mention that there is horrible texture pop-in literally EVERYWHERE? At first glance I thought that Beenox was just
going for comic book style graphics, but I was sorely mistaken once I played
the game for myself.
Finally, the most important part of the
game in my opinion is web-swinging. Web-swinging is controlled by the left and
right triggers on the controller. Spidey’s arms are mapped to each trigger. For
a faster swinging-speed, the player can hold both triggers down. Web-swinging
is the only thing the game FULLY succeeds at. It is an absolute, exhilarating
blast swinging through the streets of Manhattan. Oh, and get this! Your webs
actually attach to buildings now! Not invisible points in the sky. Web-rush is also
back allowing Spider-Man to quickly web from one point to another.
In conclusion, The Amazing Spider-Man 2
is a game that I would only recommend to absolute DIE-HARD fans of our friendly
neighborhood wall-crawler. For a casual gamer who wants something new to play,
wait till this game is in the bargain bin for $20 or $30 bucks. Beenox tried to
improve on their last game, but only seemed to make it worse. There are only
two reasons for someone to buy this game, and those are the web-swinging and
the awesome, collectable Spidey-suits; but those just aren’t good enough
reasons to justify spending $60 bucks on a game like this. I give The
Amazing Spider-Man 2 game a 4/10.
PROS:
-
Traversing Manhattan
-
Spider-Man 2 style web-slinging
-
Collectable Spidey-Suits
-
Comic books
-
Lots of villains
-
Unlimited crime
CONS:
-
Lame story
-
Villains are thrown in with barely no
explanation
-
Old visuals
-
Repetitive combat
-
Hero/Menace system
-
Barely enjoyable stealth
-
Repetitive side-missions
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