DmC Devil May Cry: Definitive Edition is largely the same game as its previous "non-definitive" version released back in 2013. However, this time around, you'll be experiencing the game in 1080p and 60fps. You play as infamous demon-killer, Dante. Dante is the spawn of an angel and a demon; a "Nephilim." The redesign of Dante by developer, Ninja Theory, is audacious. Dante is a huge, arrogant douche. However, this is not a bad thing. Ninja Theory took a bold risk with the character and it paid off. Dante is that one guy that deep down, everyone wishes they could be like; filled to the brim with confidence. He's got a cool hairstyle, muscles, a sweet jacket and doesn't give a shit about anything.
Boss fights are similar to those of the "God of War" series. You pay attention to an enemy, wait for an opening, attack and then repeat the cycle. Most bosses have multiple life bars while Dante only has one that is much smaller. Boss design is grotesquely and visually impressive ranging from fighting an acid spewing succubus to a giant fetus attached to its mother. You will gag frequently during these boss fights. While the boss fights are entertaining, none of them are quite as fun as the actual combat itself. The overall sound of the game is crisp and clear and while I may not be a fan of screaming in music or loud metal, the game's soundtrack fits well.
When first asked to help save the world from Demon King, Mundus (who wants to enslave mankind), Dante's words are "Why should I give a shit?" He is eventually persuaded by his brother Vergil, and Kat, Vergil's helping hand. The majority of the game takes place in "Limbo", the realm between the real world and the demon world. Combat in "DmC" is tense and gratifying. Each time you fight you have the ability to build up your combo and score big points as you fight a multitude of enemies. Dante has many ways to dispatch his demon enemies, such as his sword, two guns, "Ebony and Ivory", scythe (Osiris), a large axe (Arbiter) and two large, but handheld "ninja stars." While in combat, Dante can also pull himself towards enemies or pull them to towards him. Having the variety of weapons is great, but can make combat a little complicated when you want to switch things up. When things get heated and Dante is surrounded by demons, you'll probably find yourself gravitating towards a certain weapon instead of switching it up. The game does fix this problem in most circumstances though due to different enemy types requiring specific weapons in order to damage them. Different weapons can be accessed through holding the trigger buttons down or with the d-pad. If you ever feel overpowered in combat, you can use Dante's new ability, "Devil Trigger", which when activated will launch your enemies into the air for easy killing. There is a plethora of different demon enemies. Also, any combat upgrades purchased can be "unpurchased" if you want to try out other ones.
As you build up your combos, a voice will scream how good they get. You'll hear words such as "Sadistic" or "Sensational." Hearing these words is encouraging, letting you know that you're kicking demon-ass in combat. The small visual boost the game receives from its 1080p upgrade is nice, but nothing to get excited about. The change to 60fps is helpful in combat, creating a much smoother experience all around.
Graphically, "DmC" still looks the same as its last-gen version. The same textures are still there and not much has been redesigned. Additional enhancements include a manual lock-on for combat and a new mode called "Bloody Palace" that pits Dante against waves of enemies. There is also "Turbo Mode", which speeds up the game by a full twenty percent. All dlc has also been bundled with the game, including various skins and the "Vergil's Downfall" dlc. For anybody who is looking for a greater challenge, "DmC" has it, with seven difficulty modes. Voice-acting is believable and the characters are portrayed well. There are A LOT of annoying puns and the game's humor can be overbearing at times. The game also does an impressive job of comparing itself to the real world. Examples are how the news is evil and its sole purpose is to control the population and keep it in fear, how mankind has freedom, though all they do with it is fight each other and a soft drink called "Virility" that controls the population and makes it weak. The game's set pieces really bring it to life. When playing in "Limbo", buildings will come apart to form platforms for fighting or traversal, black ooze will rise up from the ground and the world will crumble around you. The designs of the demons are scary-detailed. The way Dante's weapons pulverize his enemies is a work of art.
Boss fights are similar to those of the "God of War" series. You pay attention to an enemy, wait for an opening, attack and then repeat the cycle. Most bosses have multiple life bars while Dante only has one that is much smaller. Boss design is grotesquely and visually impressive ranging from fighting an acid spewing succubus to a giant fetus attached to its mother. You will gag frequently during these boss fights. While the boss fights are entertaining, none of them are quite as fun as the actual combat itself. The overall sound of the game is crisp and clear and while I may not be a fan of screaming in music or loud metal, the game's soundtrack fits well.
Unfortunately, if you're looking for a story-driven game, "DmC" isn't for you. You fight waves of demons, watch a cut scene or two, then move on to the next mission. It's a hack 'n' slash, and an awesome one at that.
PROS:
- 60fps
- Super-cool Dante
- Improved and variated, satisfying combat
- Real world comparisons
- Difficulty options
- New game modes, plus all previous dlc
- Amazing art design
CONS:
- Largely the same game as its last-gen counterpart
- Overbearing dialogue
- Boss fights are not as fun as the actual combat
- Disappointing story
Final Score: 8/10
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