*Unfortunately, due to me getting a new computer a while back and losing all previously saved things, including some reviews that I never published onto here, I do not have a copy of the previous review I once wrote on Dishonored back in 2012, so, consider this as my first-ever review on the game.*
*MINOR SPOILERS AHEAD* Dishonored is the perfect example of a stealth-based video game. You, as the player, have the freedom to not kill a single person throughout the entirety of the game, kill everybody, or mix it up and do a little bit of both. You play as Corvo Attano, protector of the Empress, Jessamine Kaldwin, and her daughter, Emily. The Empress is murdered, Emily is kidnapped and Corvo is framed for it. Sent to prison with it seeming like there is no way out, his new allies, the Loyalists, come to the rescue. After escaping prison, Corvo is given a chance at revenge and takes it. Dishonored's art style alone, might make you want to play it. From its dark, steampunk world filled with futuristic technology to a plague sweeping across the city, devastating most of its population, Dunwall is filled with things for your eyes to marvel at.
During the beginning of the game, Corvo meets the Outsider, a mystical being who brands Corvo with his mark, giving him wondrous powers. He also blesses you with a mechanical heart, which can be used to learn about the world, new information on targets and alternate pathways during missions. The heart also points the way to Runes and Bone Charms. Runes are the game's currency for upgrading your powers, while Bone Charms add small "buffs" like allowing Corvo to eat white rats for Mana, (magic). A few powers include "Blink," "Bend Time" and "Possession." Blink allows you to teleport short distances. Bend Time slows down time. Possession allows players to take control of animals for a short amount of time. All powers can be upgraded. I found that the best way to use your powers is to experiment with different combinations of them. A good example would be to wait for an enemy to fire his gun at you, freeze time, possess him, face him towards the bullet, unfreeze time and watch that sucker go flying! Save often when playing, as you never know when you might want to try something differently.
Dishonored's level design is brilliant. It's well-variated and it doesn't confine the player to linear areas. There are multiple ways to get around each mission, each offering unique ways to approach your targets. You can take to the rooftops or even, possess a rat and crawl through vents to reach otherwise unreachable areas. Each assassination target has the option to either be taken out lethally or non-lethally. During my playthrough, I largely went for the non-lethal option in order to achieve low-chaos ratings for my missions. The amount of casualties you leave in your wake will shape your experience. If you go for the high-chaos option and kill most of your enemies, future missions will be much tougher to complete. If you go for the low-chaos option and sneak through missions with a minimal amount of kills, future missions will not have a large enemy presence. Your chaos ratings will also affect the game's ending.
Let's talk about why the game has "Definitive Edition" in the title. Aside from some lighting improvements and all the DLC from the original release being included, this should in no way be considered, "Definitive." It seems like more of a cash grab and a chance for players on current-generation consoles to get into the series. Frame-rate is still disappointingly locked at 30 fps, too. DLC includes "The Dunwall City Trials," "The Knife of Dunwall" and "The Brigmore Witches." The first is a set of time-limited missions and the others are story packs where players take control of the Empress's killer, Daud. All three of these DLC packs should be experienced. The story packs featuring Daud are fun and refreshing with new powers and a look into one of the game's important antagonists.
Picking up the "Definitive Edition" of Dishonored all comes down to whether or not you've played the originally released game before. If you haven't, pick it up immediately because it is a tremendously enjoyable game. If you have played it before, you're probably better off skipping the "Definitive Edition," because there are just not enough improvements here to warrant a repeat purchase.
During the beginning of the game, Corvo meets the Outsider, a mystical being who brands Corvo with his mark, giving him wondrous powers. He also blesses you with a mechanical heart, which can be used to learn about the world, new information on targets and alternate pathways during missions. The heart also points the way to Runes and Bone Charms. Runes are the game's currency for upgrading your powers, while Bone Charms add small "buffs" like allowing Corvo to eat white rats for Mana, (magic). A few powers include "Blink," "Bend Time" and "Possession." Blink allows you to teleport short distances. Bend Time slows down time. Possession allows players to take control of animals for a short amount of time. All powers can be upgraded. I found that the best way to use your powers is to experiment with different combinations of them. A good example would be to wait for an enemy to fire his gun at you, freeze time, possess him, face him towards the bullet, unfreeze time and watch that sucker go flying! Save often when playing, as you never know when you might want to try something differently.
Dishonored's level design is brilliant. It's well-variated and it doesn't confine the player to linear areas. There are multiple ways to get around each mission, each offering unique ways to approach your targets. You can take to the rooftops or even, possess a rat and crawl through vents to reach otherwise unreachable areas. Each assassination target has the option to either be taken out lethally or non-lethally. During my playthrough, I largely went for the non-lethal option in order to achieve low-chaos ratings for my missions. The amount of casualties you leave in your wake will shape your experience. If you go for the high-chaos option and kill most of your enemies, future missions will be much tougher to complete. If you go for the low-chaos option and sneak through missions with a minimal amount of kills, future missions will not have a large enemy presence. Your chaos ratings will also affect the game's ending.
Let's talk about why the game has "Definitive Edition" in the title. Aside from some lighting improvements and all the DLC from the original release being included, this should in no way be considered, "Definitive." It seems like more of a cash grab and a chance for players on current-generation consoles to get into the series. Frame-rate is still disappointingly locked at 30 fps, too. DLC includes "The Dunwall City Trials," "The Knife of Dunwall" and "The Brigmore Witches." The first is a set of time-limited missions and the others are story packs where players take control of the Empress's killer, Daud. All three of these DLC packs should be experienced. The story packs featuring Daud are fun and refreshing with new powers and a look into one of the game's important antagonists.
Picking up the "Definitive Edition" of Dishonored all comes down to whether or not you've played the originally released game before. If you haven't, pick it up immediately because it is a tremendously enjoyable game. If you have played it before, you're probably better off skipping the "Definitive Edition," because there are just not enough improvements here to warrant a repeat purchase.
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